Tailoring

Tailoring Knowledge Treasures (24 pts)

  • /way #2339 61.4, 18.4 Dornogal Seam Ripper (Tailoring)
  • /way #2248 56.2, 60.9 Earthen Tape Measure (Tailoring)
  • /way #2214 48.8, 32.8 Runed Earthen Pins (Tailoring)
  • /way #2214 64.2, 60.3 Earthen Stitcher’s Snips (Tailoring)
  • /way #2215 49.3, 62.3 Arathi Rotary Cutter (Tailoring)
  • /way #2215 40.11, 68.12 Royal Outfitter’s Protractor (Tailoring)
  • /way #2255 53.2, 53.1 Nerubian Quilt (Tailoring)
  • /way #2216 50.2, 16.7 Nerubian’s Pincushion (Tailoring)

Tools of the Trade

Tailoring Specializations (4)

1. Threads of Devotion

Threads of Devotion improves your skill at making cloth armor, and provides access to the Consecrated armor recipes. It’s split into 3 paths:

  • Weathering Wear = hands / feet / head / back
  • Weighted Garments = chest / legs
  • Making a Statement = waist / wrist / shoulders

The base node improves skill for all cloth armor, and gives you the ability to increase ilvl via optional reagents. The secondary nodes increase skill for that subgroup of armor, and adds the ability to use missives, embellishments, and finishing reagents. Opening up a 3rd layer node will teach you the recipe for the Consecrated armor piece for that gear slot. 

2. From Dawn Until Dusk

This specialization deals with the fabrics Dawnweave and Duskweave, and the stuff you can make from it. Dawnweave effects tend to benefit healers, and Duskweave effects tend to benefit DPS. In addition to learning how to make the specialty fabric bolts, you’ll get access to 8 recipes that require them (bags, armor, and spellthreads).

The base node increases your skill when using both dawn and duskweave. It also teaches you the recipes for the Dawnweave Reagent Bag (40 slots), and the Duskweave Bag (38 slots). When you open the base node, you immediately get to open one of the secondary nodes. This is where you choose between dawnweave and duskweave. Opening the secondary node will teach you how to create a bolt of the fabric, and gives you a chance to collect scraps of it from killing humanoids. Each point invested will improve your skill with the chosen material by 1. You’ll also find some recipes at this level:

The wrist item of both sets (recipe not provided via spec) allows priests to be more flexible: adding the wrist to the healing set will change the bonus to damage, and adding the wrist to the damage set will change the bonus to healing. 

The tertiary trees give yet more skill with the fabric, reduce your CD to make bolts, and increase your mulitcraft (all benefits are specific to dawnweave or duskweave).

3. Quality Fabric 

This specialization helps you make better finishing reagents, spellthreads, regular thread, and weave cloth more efficiently. 

The base node increases your skill when crafting reagents and specialty items. You’ll also get some ingenuity, the chance that quality 2&3 cloth will drop from humanoids, the recipe for Severed Satchel (a unique-equip, 38 slot bag that gives a tailoring bonus), and the ability to use finishing reagents on spellthreads/reagents. The secondary nodes:

4. Textile Treasures 

This specialization is about collecting more cloth, and crafting efficiently. The base node increases the chance that cloth will drop for you from humanoids (up to 100%). It also gives a chance for bolts of cloth to drop. Each of the 3 secondary nodes is centered around increasing one of these stats: ingenuity, resourcefulness, and multicraft.

Things of Note

  • Cloth gathering has changed – very little of it is going to drop for non tailors
  • Dawnweave and Duskweave are the new Chronocloth and Azureweave
  • Algari Weaverline is a bind-to-warband item that lets you permanently add perception to your fishing pole.
  • NEW BAGS!  (see below)

New Profession Bonus Bags

There are 11 nifty new bags in TWW – one for each profession, and all of them are made by tailors. They’ve got 36 slots, are unique-equip(2), and don’t count as your reagent bag. The buffs are small, but over time could be worthwhile. Buying the bag recipes costs 150 Artisan’s Acuity each, as does crafting them. Exception: you learn the tailoring bag recipe in the Quality Fabric specialization, and it doesn’t require any Artisan’s Acuity to craft. The bags are BoP, so you’d be using the craft order system to make them, not selling them on the AH.

Suggestions

Gathering & Materials

Weavercloth is our primary base cloth.  Very little of this is going to drop for non-tailors, so don’t expect it to be as abundant and cheap as it was in DF. In the early part of the expansion, most tailors are going to be hoarding any cloth they find for their own crafting. The other sources of weavercloth are Alchemy (via thaumaturgy transmutes), mining (via mining webbed nodes), and the treasures around the world that contain random crafting mats..

Because weavercloth is going to be somewhat scarce, and high quality versions of it more so, the base nodes of Textile Treasures (more cloth drops) and Quality Fabric (better quality cloth drops) will be an asset to any tailor who actually goes out into the world and kills humanoids. 

The Armorer Build

Points spent in Threads of Devotion can count toward improving 3 important things – cloth armor,  profession gear, and dawnweave & duskweave armor (if you’re specced into making that). It looks like a really strong investment, and the place most tailors will start. Since the ability to use important reagents when making cloth armor (like missives, embellishments, and crests) happen pretty early in the tree, you can choose between going breadth-first or depth-first.

Breadth: It will take a minimum of 120 points to get all of the Consecrated recipes (30 points invested in the base node, and each of the secondary nodes). This will let you fill more Patron orders, and respond to more requests in trade chat, but your skill will be a bit low for each slot, and you’ll need to spend a lot of concentration to make max quality gear, even using the best mats. 

Ok 120 sounds awful, but the good news is that you get your first recipe after spending just 5 points, when you can open up your first sub-specialization. Opening up each secondary node lets you immediately choose one of its tertiary nodes to open up as well. So you can get your first 3 recipes (1 from each sub-spec) at 5, 15 and 30 points. And because you’ve only spent points in the base node, those skill points count toward all of your new recipes. You can use the Subspec/Slot Prioritization Chart below to help you pick out which slots you want to open first.

Depth: You can also narrow your focus down to 1-2 of the subtrees and increase your skill for those slots.  This means using less concentration per craft, which means making max quality items more frequently. But how do you decide which branch to pick first? Craft nerds have scientifically determined (OK, maybe it was just Nym doing napkin math) that the “best”  branch is Weathering Wear. Why? It’s got more slots, higher demand ones, and ones that overlap with other trees & profession accessories.

Subspec/Slot Prioritization Chart

Weathering WearWeighted GarmentsMaking a Statement
hands 🌕🌑
feet 🌕🌑💗
head 🔨🔨🔨🔨
back 💗💜
chest 🔨🔨
legs
waist 💗 
wrist 🌕🌑💗  
shoulders
KEY
💗: slot is non-tier and favored for embellishing, so demand is higher
💜: slot can be used by any class, not just clothies, so market is bigger
🌕: slot overlaps with dawnweave item (priest only)
🌑: slot overlaps with duskweave item (dps only)
🔨: slot overlaps with profession gear

We don’t actually know if the dusk/dawnweave gear is any good yet, so don’t value those slots w/o checking the BiS lists. Only priests would use the Dawnweave set, and only priests that swap between healing & dps would want either embellished wrist, so that’s a pretty small market. But even ignoring the pre-embellished gear, Weathering Wear still wins. In part that’s because it’s the only tree with 4 armor slots. The points you put into Weathering Wear are working harder for you since they count towards more items. 

Dawn Until Dusk Strategies

This specialization can be a good addition to your tailoring toolkit, even if the embellished sets (Woven Dawn, Woven Dusk) are lackluster. Generalist tailors wouldn’t want to start here, but a specialized alt might.

The cloth itself is valuable and you can just make and sell that. The Duskweave Bag & Dawnweave Reagent bag recipes are in this spec, and who doesn’t love more bag space? There will always be demand for them, which in turn drives the steady demand for the cloth. Since bags don’t have a quality, this is a great way to use up your rank 1 bolts. 

If you narrow your focus to bolts & bags, this is a pretty good self-contained gig for an alt. I’d recommend watching the alt army section of SoulSoBreezy’s tailoring guide to get more details on syncing up skill, concentration regeneration rates, and bolt cooldowns.

Dawn/Dusk cross-spec synergies: 
  • Fabric Bolts:
    • Textile Treasures →Less Is More for multicraft
    • Textile Treasures → Extra Threads for resourcefulness 
  • Spellthread:
    • Quality Fabric → Spellthread will increase your skill & ingenuity with spellthreads
    • Textile Treasures→ * (all of the subnode are beneficial)
    • Quality Fabric → Weaving & Unraveling will help you make top quality precursor reagents for your bolts, so you can spend your concentration on making the spellthread
  • Armor: If the pre-embellished armor sets from this spec end up being good, judiciously invest in the Threads of Devotion tree to boost your skill with the appropriate slots. The pre-embellished pieces have a much higher difficulty to make, so you’ll probably need to spend a chunk of points here to have a chance at making max quality.
    • Threads of Devotion→Weathering Wear for gloves & boots
    • Threads of Devotion→Making a Statement for wrists
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