Skinning

A lot has changed with gathering in TWW – make sure you read the Gathering guide first!

Knowledge Treasures (24 pts)

  • /way #2339 26.3, 60.9 Dornogal Carving Knife (Skinning)
  • /way #2248 60.0, 28.0 Earthen Worker’s Beams (Skinning)
  • /way #2214 47.2, 28.3 Artisan’s Drawing Knife (Skinning)
  • /way #2214 65.8, 61.8 Fungarian’s Rich Tannin (Skinning)
  • /way #2215 42.2, 53.7 Arathi Craftsman’s Spokeshave (Skinning)
  • /way #2215 49.3, 62.0 Arathi Tanning Agent (Skinning)
  • /way #2255 56.5, 55.2 Carapace Shiner (Skinning)
  • /way #2216 44.6, 49.2 Nerubian’s Slicking Iron (Skinning)

Tools of the Trade

Skinning Specializations (3)

1. Tanning  

Tanning lets you get higher quality mats when skinning, which lets leatherworkers make higher quality goods.

The base node improves your skill at gathering by 1 point for every point invested, gives you the ability to refine hides, and a new ability – “Sharpen Your Knife” which guarantees a hide/carapace the next time you skin.  You get 1 charge of this for unlocking the specialization, and additional charges at 20 and 40.

The secondary nodes improve skill (and to a lesser extent the non-skill stats) to leather and chitin gathering specifically, and gives refining for that subtype. 

2. Harvesting 

Harvesting gives you bonus stuff while skinning regular creatures

The base node improves your deftness/finesse/perception and helps with misc. reagent gathering. The base node primarily boosts deftness, and allows you to find stomachs. 

The secondary nodes:

  • Fishing Friend: increases deftness and allows you to make lures
  • Meat Carver: increases finesse and lets you use “Carve Meat” which guarantees meat will drop from your next gather
  • Trophy Taker: increases perception, which helps you get the rarer reagents that drop from regular creatures. The capstone ability is a whopping 150 perception.

3. Luring 

This teaches you how to make lures to bring all the creatures to you, or summon special ones that drop rare reagents.

The base node improves your finesse and allows you to make elusive creature lures (summons a special creature) and “Beast Lure Scent” which brings all nearby creatures to you, for a skinning spree. The capstone ability reduces your lure CDs when you skin rare/elite creatures.

The secondary nodes:

  • Trained Tracker: increases deftness and allows you to lure elite & rare elusive creatures
  • Impressive Infuser: increases perception and allows you to infuse your lures with special reagents to attract creatures that will drop more of that reagent (Crystalline Powder, Viridescent Spores, Writhing Samples). It will also reduce your lure CD.

Suggestions for Skinning

General Utility Build:

Start with the Tanning specialization. You’ll get the skill you’ll need to gather quality 2-3 mats here. Fill the base node and unlock the secondary nodes when they become available. Use your “Sharpen Your Knife” ability as often as you can – the guaranteed hides is a great ability.

After filling your Tanning base node, your next best options (in no particular order) are:

  • Invest in a Tanning secondary node for more skill. If you’re a LW, choose the one that gives you the material type you use most.
  • Harvesting(10)→Trophy Taker. Perception and additional rare reagents are always good. And you’ll find your weekly knowledge point drops faster.
  • The Luring base node is full of tasty finesse, and dang does LW eat up a lot of mats. You’ll want to fill the base node until at least 20 for the phermone lure, which brings all the animals to you, and makes skinning go so much faster (assuming your toon has good AoE).

Ultra-rare Reagent Farming

Luring(10)→Trained Tracker(40) will teach you how to make a Superb Beast Lure that lets you summon Slatefang in the Ringing Deeps (/way #2214 63.0 50.0 Use Lure Here). Once a day, per toon, you can skin it for a chance at getting a Superb Beast Fang, which is quite valuable. Unfortunately starting here isn’t good for a general purpose skinner, so it’s best left to an alt.

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