Gathering

last updated 2/25/2025 for Undermine(d) patch 11.1

TWW vs. Dragon Flight – the changes

  • Ingredient quality plays a larger role in the final quality of crafted goods in TWW
  • Quality 2 & 3 herbs/ore/skin drop less frequently – about ½ of what we saw in Dragon Flight.
  • More points in gathering skill trees is required to reliably harvest quality 2-3 materials

Overloading herbs/ore nodes has changed as well – you can overload it AFTER you harvest it.

Gathering Stats

  • Skill: increases your chance to gather quality 2 & 3 items
  • Finesse: increases your chance to get extra of the thing that you are gathering 
  • Perception:  increases the chance of finding additional rare materials when gathering. It’s NOT the base chance of finding rare reagent – it’s the chance of finding more than 1 at a time. In previous expansions perception has done much more – but as of now it DOES NOT increase your detection radius for ore/herbs, increase the drop rate of knowledge point items, or increase your base chance of finding rare reagents. Think of it as “rare stuff finesse”.
  • Deftness: increases your gathering speed

Gathering Stat/Perk Priorities

S Tier
  • Skill bonus that applies to everything you gather
  • Mounted gathering for miners or miner/herbalists
A+ Tier
  • Finesse
? Tier
  • Perception – when Null Stones were going for crazy amounts of gold this may have been worth more, but perception just doesn’t do as much as it used to.
  • Skill bonus that applies to a subset of things you gather. Value varies with how frequently you encounter this subtype, and how valuable it, and its associated reagents, are.
B+ Tier
  • Mounted gathering for herbalists (Herbalists can use druid flight form or the Sky-golem mount instead of mounted gathering, so it’s a lower priority for them)
B Tier
  • Deftness*
  • Other misc. perks

*: Sufficiently high deftness can let you gather while being attacked and not get interrupted. It’s also just a nice quality of life improvement. Ultimately it’s a personal choice how much you value it.

+30% Deftness – Weaver Prodigy

You can get a significant gathering boost by earning reputation with The Weaver – one of the Severed Threads factions in Azj-Kahet. At “Collaborator” (rank 6/12) you get a warband-wide 15% speed increase for all crafting and gathering, and at “Abettor” (rank 8/12) it increases to 30%. You must have your Severed Threads weekly pact be with the Weaver to get this bonus, but it applies to all of your toons in the original 4 TWW zones. It’s AMAZING. The 15% buff is called “Weaver’s Tutelage” and the 30% one is “Weaver’s Prodigy”. Tragically, the Weaver buff does NOT work in the Undermine.

Things to gather in TWW:

Color coding indicates rarity/quality

Ores
  • Bismuth
  • Aquirite
  • Ironclaw
  • Null Stone
Skinning
  • Gloom Chitin
  • Stormcharged Leather
  • Burning Cinderbee Setae
  • Kaheti Swarm Chitin
  • Honed Bone Shards
  • Bottled Storm
  • Thunderous Hide
  • Sunless Carapace
  • Gloomfathom Hide
  • Superb Beast Fang
Herbs 
  • Mycobloom
  • Blessing Blossom
  • Arathor’s Spear
  • Luredrop
  • Orbinid
  • Verdant Seeds
  • Null Lotus
Reagents

These come from infused lures & empowered herbs/ore nodes

  • Crystalline Powder 
  • Writhing Sample 
  • Leyline Residue (herbalists only)
  • Viridescent Spore 
  • Weavercloth (miners only)
PrefixReagent
Crystallized (herb & ore)Crystalline Powder
Altered (herb), Weeping (ore)Writhing Sample
Sporefused (herb)Viridescent Spores
Irradiated (herb)Leyline Residue
EZ-Mine (ore)Scrap (Engineers only)
Webbed (ore)Weavercloth
Camouflaged (herb & ore)No extra reagents, but these nodes are only visible to players using Truesight phials. Since they are prefixed, they help you skill up for longer, and give knowledge points the first time you harvest them. They also give you a much more target rich environment to harvest in.

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