Overview of TWW Profession Changes

last updated 2/23/2025

The crafting system in TWW is very similar to the one in Dragon Flight, so I’m going to be focusing on what’s changed. If you’re totally unfamiliar with the crafting system, and want a beginner’s guide, you can check out wowhead’s profession overview.

Crafting Stats

  • Resourcefulness – a chance for some of the recipe ingredients to not get used up when crafting – this can mean free reagents for you when filling somebody else’s crafting order.
  • Multicraft – a chance to create extra of a good (this only applies to consumables and reagents, not armor or weapons)
  • Crafting Speed
  • Inspiration – GONE!
  • Ingenuity – NEW! A % chance that players can proc an Ingenious Breakthrough when using Concentration

Ingenuity, Concentration, and Ingenious Breaktrhoughs

Concentration is a regenerating resource pool that you can spend to improve the quality of the items you craft. Ingenuity is a percent chance for you to get some of the Concentration that you used on a recipe refunded (the proc is called an “Ingenious Breakthrough”). The base amount of concentration refunded is 50%, but that can be improved through profession specialization trees. All crafters have 1000 Concentration points per profession. It regenerates at 10 per hour. It would take a little over 4 days to completely refill your pool from 0.

A simplistic example of how Concentration works: say you have the birdmaking profession, and you want to craft a new duck. The duck has a difficulty of 300 to craft at Rank 5, but your skill is only 250. You could spend 50 Concentration points to add to your base skill level and guarantee that craft at Rank 5. However, you can’t boost an item from rank 3 to 5 no matter how much concentration you have – you can only bump it up to the next level.

Unfortunately there’s not a 1:1 relationship between concentration and missing skill points- it’s really complicated. The TLDR is that it’s going to cost you more than 1 concentration (sometimes much more) to make up for 1 skill point.

Generally, your goal for early profession knowledge point investments is going to be “get a high enough skill to make item X at rank 4 when using max quality ingredients”.  Then you can burn concentration to cover the difference and get to rank 5. The closer you can get your skill to the rank 5 difficulty number, the less concentration you have to spend, and more frequently you can craft max quality items. 

Tip: Don’t let your Concentration get maxed at 1000, make sure it stays below that or you are wasting Concentration points that would otherwise be recharging. 

Ingredient Quality & Gathering Changes

Ingredient quality plays a larger role in determining the final quality of crafted goods in TWW. At the same time, gathering quality 2 & 3 ingredients is more difficult – they drop less frequently (roughly half of what we saw in DF).

Work Orders

Changes in TWW

  • A new type of order has been added – Patron crafting orders, discussed in the next section
  • Public work orders now require the client to provide all of the materials (yay!)
  • Guilds are cross-realm now, so guild work orders can be filled by a guildmate on a different realm
  • Flasks/phials/potions and weapon oils now are part of the order system (enchants are still not)

Summary of Order Types

Public OrderGuild OrderPersonal OrderPatron Order
All mats must be provided?Yes No*No*No*
Minimum quality can be set?NoYesYesYes
Daily Limit?4NoNoNo
Can other people fill it first?YesYesNoNo
*: Things that must always be provided by the client are:
  • Sparks or Heraldry (PvP)
  • Artisan’s Acuity (unless it’s a recraft)
  • Optional Reagents: missives, enchanted crests, embellishments, cogwheels, safety components

New: Patron Crafting Orders

This is the super important, and the single biggest change to the system, and deserves its own page:

Other New Stuff

  • Warband banks are a great way to store crafting reagents that can be used by multiple alts! Reagents in your warband bank CAN be used to complete the weekly gathering quests and fill crafting orders.
  • Knowledge catch-up: Profession knowlege is being treated more like a currency that has a weekly cap, and catchup mechanics have been added to the patron order system and gathering.
  • Special Profession Bags – created by tailors, they give you interesting profession related perks. They are unique-equip(2), and aren’t reagent bags.
  • Here are the new phials– they affect some crafting stats as well as gathering & last 30 min:
    • Phial of Bountiful Seasons: Finesse (during summer) & Resourcefulness (during winter)
    • Phial of Enhanced Ambidexterity: Deftness & Crafting Speed
    • Phial of Truesight: Perception & see camouflaged herbs
    • Phial of  Ingenuity: increases Ingenuity for all professions

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